26 June, 2019

INNOLAND has started the selection for its first Incubation Program for the new center in Sheki!

During the first week of July mentors and startups from “INNOLAND“ visit the new “INNOLAND“ Sheki to discover new startups. Participants will be introduced to basic entrepreneurial concepts during 2 days of workshops, followed by a Hackathon to apply the newly gained knowledge and put it into practice. The winners of the Hackathon will be accepted to “INNOLAND“ Sheki 6-month Incubation Program including working space in “INNOLAND“ Sheki Coworking.

 

Selection Criteria

  • over 18
  • basic level of English

 

Agenda:

Day 1: General Workshops

  • What is a startup?
  • How to come up with a startup idea?
  • Market Research: Why and How?
  • Value Proposition

 

Day 2: General Workshops

  • Business Model Canvas: Business Modelling, Business Planning
  • Lean Methodology
  • Pitching

 

Day 3: Start of Hackathon + Speakers

  • Startups from “INNOLAND“ Baku will share their entrepreneurial experience
  • Hackathon will be launched: Ideas put on voting, best 5-6 will be chosen for team forming with a goal to form a startup by the end of the Hackathon

 

Day 4: Teamwork + Mentoring

 

  • Selected teams will work on their projects with the support of “INNOLAND“ mentors + “INNOLAND“ Baku startups.

 

Day 5: Teamwork, Final Presentations + Winner Announcement

 

  • Half day: Continue teamwork
  • Half day: Final Presentations in front of the jury to determine the top 3 teams

For registration: http://bit.ly/2MWFSQX

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Other news

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“ASAN Service” to organize the next Digital Game Camp

“ASAN Service” to organize the next Digital Game Camp

The “DIGIAGE – Baku 2025” Digital Game Camp will be held at the “INNOLAND” Incubation and Acceleration Center under the organization of the Innovation Center of the State Agency for Public Service and Social Innovations under the President of the Republic of Azerbaijan.

The main goal of the camp is to create opportunities for talented young people to develop their own games with the support of professional mentors and to promote their projects. Another key objective is to help participants gain experience in entering global markets and support their new initiatives.

The “DIGIAGE” camp, which will be organized for the tenth time worldwide and for the third time in Azerbaijan, aims to provide mentoring support to individual participants, teams, and companies interested in developing in the gaming sector. It will also create opportunities to expand the ecosystem through investments.

Over the past two years (2023–2024), a total of 442 applications have been received for the camp, with 192 participants selected to take part.

Those wishing to participate in “DIGIAGE – Baku 2025” can register until October 24, 2025.

🔗 Registration link: https://forms.gle/aVtVRL7Ah966Yrm18

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“ASAN Service” Hosts the “DIGIAGE BAKU 2025” Digital Game Camp

“ASAN Service” Hosts the “DIGIAGE BAKU 2025” Digital Game Camp

From December 5–7, 2025, the “DIGIAGE Baku 2025” digital game camp was organized as part of the collaboration between the Innovation Center of the State Agency for Public Service and Social Innovations under the President of the Republic of Azerbaijan and DIGIAGE.

The camp aimed to enable talented youth to create games and present their projects with the guidance of professional mentors. It also sought to help participants gain experience for entering the global market and foster new startup initiatives. Throughout the process, participants developed teamwork, project presentation, and marketing skills, strengthened their creative approaches, and prepared new game concepts. They also received valuable advice from industry experts on networking and career development.

In total, 238 applicants participated in the camp, including 28 teams and 134 individual applications. From these, 100 selected participants received two separate trainings over two weeks on data-driven game marketing and publishing processes.

During the three-day camp, participants who passed the selection stages took part individually or in teams. They learned about modern tools used in game development, different stages of game creation, and career opportunities in the sector. Representatives from well-known companies and game designers shared motivational experiences and insights.

Throughout the camp, Vüsal Rüstəmov, Director of the Innovation Center, and Erkam Tüzgen, CEO of Bilişim Vadisi, monitored team activities and met with participants.

At the conclusion, 19 teams presented their games to the jury. The teams “Untitle Game Studio,” “Neecro Projects,” and “Voyagers” ranked in the top three, while “Rital Interactive” received a special encouragement award from the jury. Investment meetings and mentorship support will continue for the winning teams, and all teams will continue to receive mentorship support from DIGIAGE.

Since 2023, over 500 applications have been received for the camps, with more than 300 participants qualifying to compete. More than 60 teams have participated in total, with many attracting investment and mentorship opportunities.

The camp has been implemented since 2023 within the framework of a cooperation protocol between the Innovation Center and Bilişim Vadisi Baku, aiming to develop technological skills, organize trainings, and support the implementation of innovative solutions in the country. Joint projects based on hackathon and bootcamp models are also a priority.

Sponsors: PASHA Holding
Partner: Code Academy
Media Partner: ASAN Radio & TV

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An Idea Generation and Artificial Intelligence training was conducted at Lankaran "ASAN Service"

To enhance the knowledge and skills of the employees of the Lankaran Regional “ASAN Service” Center, a three-day training program was conducted by Nicat Amiraslanov, Head of the “INNOLAND” department of the Innovation Center, and Nofel Aliyev, Senior Public Relations Specialist of the center.

During the training, participants were provided with both theoretical and practical knowledge on the following topics:

  • What is an idea and methods of idea generation

  • The concept of startups and the first steps to create one

  • Effective presentation skills

  • Ways and benefits of using artificial intelligence tools

The training was organized with an interactive approach. Participants worked in groups, engaged in teamwork, completed tasks based on real-life scenarios, and reinforced their learning through interactive games.

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