19 March, 2026

The info sessions of the V "TUSI" Incubation Program are continuing

The info sessions of the V "TUSI" Incubation Program are continuing

Within the framework of the program, meetings were organized at Baku Engineering University, Azerbaijan State Oil and Industry University, Khazar University, and Azerbaijan Medical University. Students were informed about the goals of the incubation program, startup idea formation, team building, and the opportunities offered by the program, and participants' questions were answered. In total, more than 300 students took part in the info sessions and gained knowledge about the startup ecosystem and the development of innovative ideas. 

You can also register to join the incubation program: ➡️ https://gub.icenter.az/home

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Educational sessions on innovative teaching approaches were held at ASPU

At the Azerbaijan State Pedagogical University (ASPU), a series of educational sessions were organized by the "INNOLAND" Incubation and Acceleration Center in collaboration with the ADPU ENACTUS team to familiarize students with modern educational approaches and foster their innovative thinking.

During these sessions, renowned experts shared detailed insights on the application of new methods and tools in the teaching process, the role of project-based and game-based learning in education, as well as the prospects of using digital platforms.

On May 16, the session titled "Online Education Platform" featured an opening speech by Professor Asaf Zamanov, Vice-Rector for Science and Innovation at ASPU. During the session, Könül Guliyeva, founder of the "Safavy" platform, delivered a presentation on the development dynamics and application opportunities of online education.

On May 19, the session "Future of Education: Transition to Project-Based Learning" was held, where Nariman Garayev, founder of the "Taskool" platform, discussed the essence and effectiveness of project-based education through practical examples. The session was opened by Shahin Mammadli, Head of the ADPU ENACTUS team, and the presentation part was conducted by Aytac Abbasova.

On May 20, the session titled "Ways of Using Interactive Games in Schools" was opened by the team’s coordinator Zenfira Seyidova. Aynur Huseynova, a teacher at the "Bilim Baku" center, shared practical recommendations on applying game methodologies in teaching and increasing student motivation.

The sessions attracted great interest from students, and all three events were held in an interactive format with discussions and Q&A sessions.

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Ümummilli lider Heydər Əliyevin 100 illik yubileyinə həsr olunmuş forum keçirilib

Taskilled, Wegros, Testedweb və E-legal startaplarımız Azərbaycan Respublikasının Prezidenti yanında Vətəndaşlara Xidmət və Sosial İnnovasiyalar üzrə Dövlət Agentliyinin və Birləşmiş Ərəb Əmirliklərinin Kabinet İşləri Nazirliyinin birgə təşkilatçılığı ilə Ümummilli lider Heydər Əliyevin 100 illik yubileyinə həsr olunmuş forumda iştirak ediblər.

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The opening of the "NeecroLearn" program took place with the support of INNOLAND

The opening of the "NeecroLearn" program took place with the support of INNOLAND

The opening ceremony of the "NeecroLearn" game incubation and intensive training program was held, organized by the "INNOLAND" Incubation and Acceleration Center of the State Agency for Public Service and Social Innovations under the President of the Republic of Azerbaijan, and the "Neecro Project" studio.

In the first part of the event, a networking session was organized to allow participants to meet and connect with one another.

In the second part, detailed information was provided about the general flow of the program, its stages, and expectations from the participants. It was announced that within the framework of the program, participants will learn to develop games and interactive projects using Unity and Blender.

Participants will also take part in meetings with local and international mentors, and will gain hands-on experience by working on real projects in teams.

The goal of the "NeecroLearn" program, which will run for 6 months, is to develop the practical skills of young people in the field of gaming and digital products, and to support the creation of new projects in this area.

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